using Content.Server.GameObjects.Components.Buckle; using Content.Shared.Alert; using Robust.Shared.Serialization; using JetBrains.Annotations; using Robust.Shared.Interfaces.Serialization; namespace Content.Server.Alert.Click { /// /// Unbuckles if player is currently buckled. /// [UsedImplicitly] public class Unbuckle : IAlertClick { void IExposeData.ExposeData(ObjectSerializer serializer) { } public void AlertClicked(ClickAlertEventArgs args) { if (args.Player.TryGetComponent(out BuckleComponent buckle)) { buckle.TryUnbuckle(args.Player); } } } }