using System; using Content.Shared.GameObjects.EntitySystemMessages; using Robust.Shared.GameObjects.Systems; namespace Content.Client.GameObjects.EntitySystems { public sealed class SuspicionEndTimerSystem : EntitySystem { public TimeSpan? EndTime { get; private set; } public override void Initialize() { base.Initialize(); SubscribeNetworkEvent(RxTimerMessage); } private void RxTimerMessage(SuspicionMessages.SetSuspicionEndTimerMessage ev) { EndTime = ev.EndTime; } } }