using Robust.Client.GameObjects.Components.UserInterface; using Robust.Shared.GameObjects.Components.UserInterface; using static Content.Shared.GameObjects.Components.SharedWiresComponent; namespace Content.Client.GameObjects.Components.Wires { public class WiresBoundUserInterface : BoundUserInterface { public WiresBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey) { } private WiresMenu _menu; protected override void Open() { base.Open(); _menu = new WiresMenu(this); _menu.OnClose += Close; _menu.OpenCentered(); } protected override void UpdateState(BoundUserInterfaceState state) { base.UpdateState(state); _menu.Populate((WiresBoundUserInterfaceState) state); } public void PerformAction(int id, WiresAction action) { SendMessage(new WiresActionMessage(id, action)); } protected override void Dispose(bool disposing) { base.Dispose(disposing); if (!disposing) return; _menu.Dispose(); } } }