using Robust.Shared.Serialization; namespace Content.Shared.Weapons.Melee.Events; /// /// Raised by the client if it pre-emptively stops a heavy attack. /// [Serializable, NetSerializable] public sealed class StopHeavyAttackEvent : EntityEventArgs { public readonly EntityUid Weapon; public StopHeavyAttackEvent(EntityUid weapon) { Weapon = weapon; } }