using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Movement;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Players;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Movement
{
[RegisterComponent]
[ComponentReference(typeof(SharedSlipperyComponent))]
public class SlipperyComponent : SharedSlipperyComponent
{
///
/// Path to the sound to be played when a mob slips.
///
[ViewVariables]
[DataField("slipSound")]
public string SlipSound { get; set; } = "/Audio/Effects/slip.ogg";
protected override void OnSlip()
{
if (!string.IsNullOrEmpty(SlipSound))
{
EntitySystem.Get()
.PlayFromEntity(SlipSound, Owner, AudioHelpers.WithVariation(0.2f));
}
}
public override ComponentState GetComponentState(ICommonSession player)
{
return new SlipperyComponentState(ParalyzeTime, IntersectPercentage, RequiredSlipSpeed, LaunchForwardsMultiplier, Slippery);
}
}
}