using Content.Server.Speech.Components; using Robust.Shared.Random; using System.Text.RegularExpressions; namespace Content.Server.Speech.EntitySystems; public sealed class PirateAccentSystem : EntitySystem { [Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly ReplacementAccentSystem _replacement = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnAccentGet); } // converts left word when typed into the right word. For example typing you becomes ye. public string Accentuate(string message, PirateAccentComponent component) { var msg = message; msg = _replacement.ApplyReplacements(msg, "pirate"); if (!_random.Prob(component.YarrChance)) return msg; var pick = _random.Pick(component.PirateWords); // Reverse sanitize capital msg = msg[0].ToString().ToLower() + msg.Remove(0, 1); msg = Loc.GetString(pick) + " " + msg; return msg; } private void OnAccentGet(EntityUid uid, PirateAccentComponent component, AccentGetEvent args) { args.Message = Accentuate(args.Message, component); } }