using Content.Shared.Sound.Components; namespace Content.Server.Sound.Components { /// /// Rolls to play a sound every few seconds. /// [RegisterComponent] public sealed partial class SpamEmitSoundComponent : BaseEmitSoundComponent { [DataField("accumulator")] public float Accumulator = 0f; [DataField("rollInterval")] public float RollInterval = 2f; [DataField("playChance")] public float PlayChance = 0.5f; // Always Pvs. [DataField("popUp")] public string? PopUp; [DataField("enabled")] public bool Enabled = true; } }