using Content.Server.Cuffs; using Content.Server.Forensics; using Content.Server.Humanoid; using Content.Server.Implants.Components; using Content.Server.Store.Components; using Content.Server.Store.Systems; using Content.Shared.Cuffs.Components; using Content.Shared.Humanoid; using Content.Shared.Implants; using Content.Shared.Implants.Components; using Content.Shared.Interaction; using Content.Shared.Physics; using Content.Shared.Popups; using Content.Shared.Preferences; using Robust.Shared.Audio.Systems; using Robust.Shared.Map; using Robust.Shared.Maths; using Robust.Shared.Physics; using Robust.Shared.Physics.Components; using Robust.Shared.Random; using System.Numerics; namespace Content.Server.Implants; public sealed class SubdermalImplantSystem : SharedSubdermalImplantSystem { [Dependency] private readonly CuffableSystem _cuffable = default!; [Dependency] private readonly HumanoidAppearanceSystem _humanoidAppearance = default!; [Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly MetaDataSystem _metaData = default!; [Dependency] private readonly StoreSystem _store = default!; [Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly SharedPopupSystem _popup = default!; [Dependency] private readonly SharedTransformSystem _xform = default!; [Dependency] private readonly ForensicsSystem _forensicsSystem = default!; private EntityQuery _physicsQuery; public override void Initialize() { base.Initialize(); _physicsQuery = GetEntityQuery(); SubscribeLocalEvent(OnFreedomImplant); SubscribeLocalEvent>(OnStoreRelay); SubscribeLocalEvent(OnActivateImplantEvent); SubscribeLocalEvent(OnScramImplant); SubscribeLocalEvent(OnDnaScramblerImplant); } private void OnStoreRelay(EntityUid uid, StoreComponent store, ImplantRelayEvent implantRelay) { var args = implantRelay.Event; if (args.Handled) return; // can only insert into yourself to prevent uplink checking with renault if (args.Target != args.User) return; if (!TryComp(args.Used, out var currency)) return; // same as store code, but message is only shown to yourself args.Handled = _store.TryAddCurrency(_store.GetCurrencyValue(args.Used, currency), uid, store); if (!args.Handled) return; var msg = Loc.GetString("store-currency-inserted-implant", ("used", args.Used)); _popup.PopupEntity(msg, args.User, args.User); QueueDel(args.Used); } private void OnFreedomImplant(EntityUid uid, SubdermalImplantComponent component, UseFreedomImplantEvent args) { if (!TryComp(component.ImplantedEntity, out var cuffs) || cuffs.Container.ContainedEntities.Count < 1) return; _cuffable.Uncuff(component.ImplantedEntity.Value, cuffs.LastAddedCuffs, cuffs.LastAddedCuffs); args.Handled = true; } private void OnActivateImplantEvent(EntityUid uid, SubdermalImplantComponent component, ActivateImplantEvent args) { args.Handled = true; } private void OnScramImplant(EntityUid uid, SubdermalImplantComponent component, UseScramImplantEvent args) { if (component.ImplantedEntity is not { } ent) return; if (!TryComp(uid, out var implant)) return; var xform = Transform(ent); var entityCoords = xform.Coordinates.ToMap(EntityManager); // try to find a valid position to teleport to, teleport to whatever works if we can't var targetCoords = new MapCoordinates(); for (var i = 0; i < implant.TeleportAttempts; i++) { var distance = implant.TeleportRadius * MathF.Sqrt(_random.NextFloat()); // to get an uniform distribution targetCoords = entityCoords.Offset(_random.NextAngle().ToVec() * distance); // prefer teleporting to grids if (!_mapManager.TryFindGridAt(targetCoords, out var gridUid, out var grid)) continue; // the implant user probably does not want to be in your walls var valid = true; foreach (var entity in grid.GetAnchoredEntities(targetCoords)) { if (!_physicsQuery.TryGetComponent(entity, out var body)) continue; if (body.BodyType != BodyType.Static || !body.Hard || (body.CollisionLayer & (int) CollisionGroup.Impassable) == 0) continue; valid = false; break; } if (valid) break; } _xform.SetWorldPosition(ent, targetCoords.Position); _xform.AttachToGridOrMap(ent, xform); _audio.PlayPvs(implant.TeleportSound, ent); args.Handled = true; } private void OnDnaScramblerImplant(EntityUid uid, SubdermalImplantComponent component, UseDnaScramblerImplantEvent args) { if (component.ImplantedEntity is not { } ent) return; if (TryComp(ent, out var humanoid)) { var newProfile = HumanoidCharacterProfile.RandomWithSpecies(humanoid.Species); _humanoidAppearance.LoadProfile(ent, newProfile, humanoid); _metaData.SetEntityName(ent, newProfile.Name); if (TryComp(ent, out var dna)) { dna.DNA = _forensicsSystem.GenerateDNA(); } if (TryComp(ent, out var fingerprint)) { fingerprint.Fingerprint = _forensicsSystem.GenerateFingerprint(); } _popup.PopupEntity(Loc.GetString("scramble-implant-activated-popup"), ent, ent); } args.Handled = true; QueueDel(uid); } }