using System.Threading.Tasks; using Content.Shared.Construction; using JetBrains.Annotations; using Robust.Shared.GameObjects.Components; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Serialization; using Robust.Shared.Utility; namespace Content.Server.Construction.Conditions { [UsedImplicitly] public class EntityAnchored : IEdgeCondition { public bool Anchored { get; private set; } public void ExposeData(ObjectSerializer serializer) { serializer.DataField(this, x => x.Anchored, "anchored", true); } public async Task Condition(IEntity entity) { if (!entity.TryGetComponent(out IPhysicsComponent physics)) return false; return physics.Anchored == Anchored; } public bool DoExamine(IEntity entity, FormattedMessage message, bool inDetailsRange) { if (!entity.TryGetComponent(out IPhysicsComponent physics)) return false; switch (Anchored) { case true when !physics.Anchored: message.AddMarkup("First, anchor it.\n"); return true; case false when physics.Anchored: message.AddMarkup("First, unanchor it.\n"); return true; } return false; } } }