#nullable enable using System.Threading.Tasks; using Content.Shared.Construction; using JetBrains.Annotations; using Robust.Server.GameObjects.Components.Container; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Serialization; using Robust.Shared.Utility; namespace Content.Server.Construction.Conditions { [UsedImplicitly] public class ContainerEmpty : IEdgeCondition { public string Container { get; private set; } = string.Empty; public string Text { get; private set; } = string.Empty; public void ExposeData(ObjectSerializer serializer) { serializer.DataField(this, x => x.Container, "container", string.Empty); serializer.DataField(this, x => x.Text, "text", string.Empty); } public async Task Condition(IEntity entity) { if (!entity.TryGetComponent(out ContainerManagerComponent? containerManager) || !containerManager.TryGetContainer(Container, out var container)) return true; return container.ContainedEntities.Count == 0; } public bool DoExamine(IEntity entity, FormattedMessage message, bool inDetailsRange) { if (!entity.TryGetComponent(out ContainerManagerComponent? containerManager) || !containerManager.TryGetContainer(Container, out var container)) return false; if (container.ContainedEntities.Count == 0) return false; message.AddMarkup(Text); return true; } } }