#nullable enable using System.Linq; using System.Threading.Tasks; using Content.Shared.Construction; using JetBrains.Annotations; using Robust.Server.GameObjects.Components.Container; using Robust.Shared.Containers; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Serialization; namespace Content.Server.Construction.Completions { [UsedImplicitly] public class EmptyContainer : IGraphAction { public string Container { get; private set; } = string.Empty; public void ExposeData(ObjectSerializer serializer) { serializer.DataField(this, x => x.Container, "container", string.Empty); } public async Task PerformAction(IEntity entity, IEntity? user) { if (entity.Deleted) return; if (!entity.TryGetComponent(out ContainerManagerComponent? containerManager) || !containerManager.TryGetContainer(Container, out var container)) return; container.EmptyContainer(true, entity.Transform.Coordinates); } } }