#nullable enable using System.Threading.Tasks; using Content.Shared.Construction; using JetBrains.Annotations; using Robust.Server.GameObjects.Components.Container; using Robust.Shared.Containers; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Serialization; namespace Content.Server.Construction.Completions { [UsedImplicitly] public class EmptyAllContainers : IGraphAction { public void ExposeData(ObjectSerializer serializer) { } public async Task PerformAction(IEntity entity, IEntity? user) { if (entity.Deleted || !entity.TryGetComponent(out var containerManager)) return; foreach (var container in containerManager.GetAllContainers()) { container.EmptyContainer(true, entity.Transform.Coordinates); } } } }