#nullable enable using System.Linq; using System.Threading.Tasks; using Content.Server.GameObjects; using Content.Server.GameObjects.Components.Construction; using Content.Shared.Construction; using JetBrains.Annotations; using Robust.Server.GameObjects.Components.Container; using Robust.Shared.Containers; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects.Components; using Robust.Shared.Log; using Robust.Shared.Serialization; namespace Content.Server.Construction.Completions { [UsedImplicitly] public class BuildMachine : IGraphAction { public async Task PerformAction(IEntity entity, IEntity? user) { if (!entity.TryGetComponent(out ContainerManagerComponent? containerManager)) { Logger.Warning($"Machine frame entity {entity} did not have a container manager! Aborting build machine action."); return; } if (!entity.TryGetComponent(out MachineFrameComponent? machineFrame)) { Logger.Warning($"Machine frame entity {entity} did not have a machine frame component! Aborting build machine action."); return; } if (!machineFrame.IsComplete) { Logger.Warning($"Machine frame entity {entity} doesn't have all required parts to be built! Aborting build machine action."); return; } if (!containerManager.TryGetContainer(MachineFrameComponent.BoardContainer, out var entBoardContainer)) { Logger.Warning($"Machine frame entity {entity} did not have the '{MachineFrameComponent.BoardContainer}' container! Aborting build machine action."); return; } if (!containerManager.TryGetContainer(MachineFrameComponent.PartContainer, out var entPartContainer)) { Logger.Warning($"Machine frame entity {entity} did not have the '{MachineFrameComponent.PartContainer}' container! Aborting build machine action."); return; } if (entBoardContainer.ContainedEntities.Count != 1) { Logger.Warning($"Machine frame entity {entity} did not have exactly one item in the '{MachineFrameComponent.BoardContainer}' container! Aborting build machine action."); } var board = entBoardContainer.ContainedEntities[0]; if (!board.TryGetComponent(out MachineBoardComponent? boardComponent)) { Logger.Warning($"Machine frame entity {entity} had an invalid entity in container \"{MachineFrameComponent.BoardContainer}\"! Aborting build machine action."); return; } var entityManager = entity.EntityManager; entBoardContainer.Remove(board); var machine = entityManager.SpawnEntity(boardComponent.Prototype, entity.Transform.Coordinates); machine.Transform.LocalRotation = entity.Transform.LocalRotation; var boardContainer = ContainerManagerComponent.Ensure(MachineFrameComponent.BoardContainer, machine, out var existed); if (existed) { // Clean that up... boardContainer.CleanContainer(); } var partContainer = ContainerManagerComponent.Ensure(MachineFrameComponent.PartContainer, machine, out existed); if (existed) { // Clean that up, too... partContainer.CleanContainer(); } boardContainer.Insert(board); // Now we insert all parts. foreach (var part in entPartContainer.ContainedEntities.ToArray()) { entPartContainer.ForceRemove(part); partContainer.Insert(part); } if (machine.TryGetComponent(out ConstructionComponent? construction)) { // We only add these two container. If some construction needs to take other containers into account, fix this. construction.AddContainer(MachineFrameComponent.BoardContainer); construction.AddContainer(MachineFrameComponent.PartContainer); } if (machine.TryGetComponent(out MachineComponent? machineComp)) { machineComp.RefreshParts(); } entity.Delete(); } public void ExposeData(ObjectSerializer serializer) { } } }