#nullable enable using System.Threading.Tasks; using Content.Server.GameObjects.Components.Construction; using Content.Shared.Construction; using JetBrains.Annotations; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Serialization; namespace Content.Server.Construction.Completions { [UsedImplicitly] public class AddContainer : IGraphAction { public void ExposeData(ObjectSerializer serializer) { serializer.DataField(this, x => x.Container, "container", null); } public string? Container { get; private set; } = null; public async Task PerformAction(IEntity entity, IEntity? user) { if (entity.Deleted || string.IsNullOrEmpty(Container)) return; var construction = entity.GetComponent(); construction.AddContainer(Container); } } }