using Robust.Shared.Map; using Robust.Shared.Serialization; namespace Content.Shared.Weapons.Melee.Events; /// /// Raised when a light attack is made. /// [Serializable, NetSerializable] public sealed class LightAttackEvent : AttackEvent { public readonly EntityUid? Target; public readonly EntityUid Weapon; public LightAttackEvent(EntityUid? target, EntityUid weapon, EntityCoordinates coordinates) : base(coordinates) { Target = target; Weapon = weapon; } }