using Robust.Shared.Map; using Robust.Shared.Serialization; namespace Content.Shared.Weapons.Melee.Events; /// /// Raised on the client when it attempts a heavy attack. /// [Serializable, NetSerializable] public sealed class HeavyAttackEvent : AttackEvent { public readonly EntityUid Weapon; public HeavyAttackEvent(EntityUid weapon, EntityCoordinates coordinates) : base(coordinates) { Weapon = weapon; } }