using Robust.Shared.Serialization; namespace Content.Shared.Weapons.Melee; /// /// Raised on the server and sent to a client to play the damage animation. /// [Serializable, NetSerializable] public sealed class DamageEffectEvent : EntityEventArgs { /// /// Color to play for the damage flash. /// public Color Color; public List Entities; public DamageEffectEvent(Color color, List entities) { Color = color; Entities = entities; } }