using Robust.Shared.Serialization;
namespace Content.Shared.Weapons.Melee;
///
/// Raised on the server and sent to a client to play the damage animation.
///
[Serializable, NetSerializable]
public sealed class DamageEffectEvent : EntityEventArgs
{
///
/// Color to play for the damage flash.
///
public Color Color;
public List Entities;
public DamageEffectEvent(Color color, List entities)
{
Color = color;
Entities = entities;
}
}