using Robust.Shared.GameStates; namespace Content.Shared.Movement.Components; [RegisterComponent, NetworkedComponent] public sealed class MovementRelayTargetComponent : Component { // This really shouldn't be a list at the moment. Its just not supported. // Neither movement updating, nor HandleDirChange() support more than one mover. // Its currently possible for the direction to be set by one mover and the relative rotation to be set by a separate unrelated mover. // AAAAA /// /// Entities that are relaying to us. /// [ViewVariables] public readonly List Entities = new(); }