using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
[RegisterComponent, NetworkedComponent]
public sealed class MovementRelayTargetComponent : Component
{
// This really shouldn't be a list at the moment. Its just not supported.
// Neither movement updating, nor HandleDirChange() support more than one mover.
// Its currently possible for the direction to be set by one mover and the relative rotation to be set by a separate unrelated mover.
// AAAAA
///
/// Entities that are relaying to us.
///
[ViewVariables] public readonly List Entities = new();
}