using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
namespace Content.Shared.Materials
{
///
/// Component to store data such as "this object is made out of steel".
/// This is not a storage system for say smelteries.
///
[RegisterComponent, NetworkedComponent]
public sealed class MaterialComponent : Component
{
[DataField("materials", customTypeSerializer:typeof(PrototypeIdDictionarySerializer))]
public readonly Dictionary Materials = new();
}
}