using Content.Shared.Atmos;
namespace Content.Shared.Anomaly.Effects.Components;
[RegisterComponent]
public sealed class PyroclasticAnomalyComponent : Component
{
///
/// The MAXIMUM amount of heat released per second.
/// This is scaled linearly with the Severity of the anomaly.
///
///
/// I have no clue if this is balanced.
///
[DataField("heatPerSecond")]
public float HeatPerSecond = 50;
///
/// The maximum distance from which you can be ignited by the anomaly.
///
[DataField("maximumIgnitionRadius")]
public float MaximumIgnitionRadius = 8f;
///
/// The minimum amount of severity required
/// before the anomaly becomes a hotspot.
///
[DataField("anomalyHotspotThreshold")]
public float AnomalyHotspotThreshold = 0.6f;
///
/// The temperature of the hotspot where the anomaly is
///
[DataField("hotspotExposeTemperature")]
public float HotspotExposeTemperature = 1000;
///
/// The volume of the hotspot where the anomaly is.
///
[DataField("hotspotExposeVolume")]
public float HotspotExposeVolume = 50;
///
/// Gas released when the anomaly goes supercritical.
///
[DataField("supercriticalGas")]
public Gas SupercriticalGas = Gas.Plasma;
///
/// The amount of gas released when the anomaly goes supercritical
///
[DataField("supercriticalMoleAmount")]
public float SupercriticalMoleAmount = 50f;
}