using Content.Shared.Actions;
using Content.Shared.Actions.ActionTypes;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Speech.Components;
///
/// Component required for entities to be able to scream.
///
[RegisterComponent]
public sealed class VocalComponent : Component
{
[DataField("maleScream")]
public SoundSpecifier MaleScream = new SoundCollectionSpecifier("MaleScreams");
[DataField("femaleScream")]
public SoundSpecifier FemaleScream = new SoundCollectionSpecifier("FemaleScreams");
[DataField("wilhelm")]
public SoundSpecifier Wilhelm = new SoundPathSpecifier("/Audio/Voice/Human/wilhelm_scream.ogg");
[DataField("audioParams")]
public AudioParams AudioParams = AudioParams.Default.WithVolume(4f);
[DataField("wilhelmProbability")]
public float WilhelmProbability = 0.01f;
public const float Variation = 0.125f;
[DataField("actionId", customTypeSerializer:typeof(PrototypeIdSerializer))]
public string ActionId = "Scream";
[DataField("action")] // must be a data-field to properly save cooldown when saving game state.
public InstantAction? ScreamAction = null;
}
public sealed class ScreamActionEvent : InstantActionEvent { };