using Content.Server.Construction;
using Content.Server.Power.Components;
namespace Content.Server.Power.EntitySystems;
///
/// This handles using upgraded machine parts
/// to modify the power load of a machine.
///
public sealed class UpgradePowerDrawSystem : EntitySystem
{
///
public override void Initialize()
{
SubscribeLocalEvent(OnMapInit);
SubscribeLocalEvent(OnRefreshParts);
}
private void OnMapInit(EntityUid uid, UpgradePowerDrawComponent component, MapInitEvent args)
{
if (TryComp(uid, out var powa))
component.BaseLoad = powa.DrawRate;
else if (TryComp(uid, out var powa2))
component.BaseLoad = powa2.Load;
}
private void OnRefreshParts(EntityUid uid, UpgradePowerDrawComponent component, RefreshPartsEvent args)
{
var load = component.BaseLoad;
var rating = args.PartRatings[component.MachinePartPowerDraw];
switch (component.Scaling)
{
case PowerDrawScalingType.Linear:
load += component.PowerDrawMultiplier * (rating - 1);
break;
case PowerDrawScalingType.Exponential:
load *= MathF.Pow(component.PowerDrawMultiplier, rating - 1);
break;
default:
Logger.Error($"invalid power scaling type for {ToPrettyString(uid)}.");
load = 0;
break;
}
if (TryComp(uid, out var powa))
powa.Load = load;
if (TryComp(uid, out var powa2))
powa2.DrawRate = load;
}
}