using Content.Shared.GameObjects.Components.Mobs; using Robust.Shared.GameObjects; namespace Content.Server.GameObjects.Components.Mobs { [RegisterComponent] [ComponentReference(typeof(SharedOverlayEffectsComponent))] public sealed class ServerOverlayEffectsComponent : SharedOverlayEffectsComponent { private ScreenEffects _currentOverlay = ScreenEffects.None; public override ComponentState GetComponentState() { return new OverlayEffectComponentState(_currentOverlay); } public void ChangeOverlay(ScreenEffects effect) { if (effect == _currentOverlay) { return; } _currentOverlay = effect; Dirty(); } } }