using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Chemistry.Components.SolutionManager
{
///
/// Reagents that can be added easily. For example like
/// pouring something into another beaker, glass, or into the gas
/// tank of a car.
///
[RegisterComponent]
public class RefillableSolutionComponent : Component
{
public override string Name => "RefillableSolution";
///
/// Solution name that can added to easily.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("solution")]
public string Solution { get; set; } = "default";
}
}