using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Chemistry.Components.SolutionManager
{
///
/// Denotes a solution which can be added with syringes.
///
[RegisterComponent]
public class InjectableSolutionComponent : Component
{
public override string Name => "InjectableSolution";
///
/// Solution name which can be added with syringes.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("solution")]
public string Solution { get; set; } = "default";
}
}