using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Shared.Chemistry.Components.SolutionManager { /// /// Denotes the solution that can removed be with syringes. /// [RegisterComponent] public class DrawableSolutionComponent : Component { public override string Name => "DrawableSolution"; /// /// Solution name that can be removed with syringes. /// [ViewVariables(VVAccess.ReadWrite)] [DataField("solution")] public string Solution { get; set; } = "default"; } }