using Content.Server.Chemistry.Components; using Content.Shared.Chemistry.EntitySystems; using JetBrains.Annotations; using Robust.Shared.GameObjects; namespace Content.Server.Chemistry.EntitySystems { [UsedImplicitly] public class InjectorSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnSolutionChange); } private void OnSolutionChange(EntityUid uid, InjectorComponent component, SolutionChangedEvent args) { component.Dirty(); } } }