using System.Collections.Generic;
using System.Linq;
using Content.Server.Body.Circulatory;
using Content.Shared.Body.Networks;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Body.Behavior
{
///
/// Where reagents go when ingested. Tracks ingested reagents over time, and
/// eventually transfers them to once digested.
///
public class StomachBehavior : MechanismBehavior
{
private const string DefaultSolutionName = "stomach";
private float _accumulatedFrameTime;
///
/// Updates digestion status of ingested reagents.
/// Once reagents surpass _digestionDelay they are moved to the
/// bloodstream, where they are then metabolized.
///
///
/// The time since the last update in seconds.
///
public override void Update(float frameTime)
{
// Do not metabolise if the organ does not have a body.
if (Body == null)
{
return;
}
_accumulatedFrameTime += frameTime;
// Update at most once per second
if (_accumulatedFrameTime < 1)
{
return;
}
_accumulatedFrameTime -= 1;
// Note that "Owner" should be the organ that has this behaviour/mechanism, and it should have a dedicated
// solution container. "Body.Owner" is something else, and may have more than one solution container.
if (!Body.Owner.TryGetComponent(out BloodstreamComponent? bloodstream)
|| !EntitySystem.Get().TryGetSolution(Owner, SharedBloodstreamComponent.DefaultSolutionName, out var solution))
{
return;
}
// Add reagents ready for transfer to bloodstream to transferSolution
var transferSolution = new Solution();
// Use ToList here to remove entries while iterating
foreach (var delta in _reagentDeltas.ToList())
{
//Increment lifetime of reagents
delta.Increment(1);
if (delta.Lifetime > _digestionDelay)
{
// This reagent has been in the somach long enough, TRY to transfer it.
// But first, check if the reagent still exists, and how much is left.
// Some poor spessman may have washed down a potassium snack with some water.
if (solution.ContainsReagent(delta.ReagentId, out ReagentUnit quantity))
{
if (quantity > delta.Quantity)
{
quantity = delta.Quantity;
}
EntitySystem.Get()
.TryRemoveReagent(Owner.Uid, solution, delta.ReagentId, quantity);
transferSolution.AddReagent(delta.ReagentId, quantity);
}
_reagentDeltas.Remove(delta);
}
}
// Transfer digested reagents to bloodstream
bloodstream.TryTransferSolution(transferSolution);
}
public Solution? StomachSolution
{
get
{
EntitySystem.Get().TryGetSolution(Owner, DefaultSolutionName, out var solution);
return solution;
}
}
///
/// Max volume of internal solution storage
///
public ReagentUnit MaxVolume
{
get =>
StomachSolution?.MaxVolume ?? ReagentUnit.Zero;
set
{
if (StomachSolution != null)
{
StomachSolution.MaxVolume = value;
}
}
}
///
/// Initial internal solution storage volume
///
[DataField("maxVolume")]
[ViewVariables]
protected ReagentUnit InitialMaxVolume { get; private set; } = ReagentUnit.New(100);
///
/// Time in seconds between reagents being ingested and them being
/// transferred to
///
[DataField("digestionDelay")] [ViewVariables]
private float _digestionDelay = 20;
///
/// Used to track how long each reagent has been in the stomach
///
[ViewVariables] private readonly List _reagentDeltas = new();
public override void Startup()
{
base.Startup();
var solution = EntitySystem.Get().EnsureSolution(Owner, DefaultSolutionName);
solution.MaxVolume = InitialMaxVolume;
}
public bool CanTransferSolution(Solution solution)
{
if (StomachSolution == null)
{
return false;
}
// TODO: For now no partial transfers. Potentially change by design
if (!StomachSolution.CanAddSolution(solution))
{
return false;
}
return true;
}
public bool TryTransferSolution(Solution solution)
{
if (Owner == null || !CanTransferSolution(solution))
return false;
if (StomachSolution == null)
{
return false;
}
// Add solution to _stomachContents
EntitySystem.Get().TryAddSolution(Owner.Uid, StomachSolution, solution);
// Add each reagent to _reagentDeltas. Used to track how long each reagent has been in the stomach
foreach (var reagent in solution.Contents)
{
_reagentDeltas.Add(new ReagentDelta(reagent.ReagentId, reagent.Quantity));
}
return true;
}
///
/// Used to track quantity changes when ingesting & digesting reagents
///
protected class ReagentDelta
{
public readonly string ReagentId;
public readonly ReagentUnit Quantity;
public float Lifetime { get; private set; }
public ReagentDelta(string reagentId, ReagentUnit quantity)
{
ReagentId = reagentId;
Quantity = quantity;
Lifetime = 0.0f;
}
public void Increment(float delta) => Lifetime += delta;
}
}
}