using System; using Content.Shared.DragDrop; using Content.Shared.Interaction; using Robust.Shared.GameObjects; using Robust.Shared.GameStates; using Robust.Shared.Serialization; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Shared.Buckle.Components { [NetworkedComponent()] public abstract class SharedBuckleComponent : Component, IDraggable { public sealed override string Name => "Buckle"; /// /// The range from which this entity can buckle to a . /// [ViewVariables] [DataField("range")] public float Range { get; protected set; } = SharedInteractionSystem.InteractionRange / 1.4f; /// /// True if the entity is buckled, false otherwise. /// public abstract bool Buckled { get; } public EntityUid? LastEntityBuckledTo { get; set; } public bool IsOnStrapEntityThisFrame { get; set; } public bool DontCollide { get; set; } public abstract bool TryBuckle(IEntity? user, IEntity to); bool IDraggable.CanDrop(CanDropEvent args) { return args.Target.HasComponent(); } bool IDraggable.Drop(DragDropEvent args) { return TryBuckle(args.User, args.Target); } } [Serializable, NetSerializable] public sealed class BuckleComponentState : ComponentState { public BuckleComponentState(bool buckled, int? drawDepth, EntityUid? lastEntityBuckledTo, bool dontCollide) { Buckled = buckled; DrawDepth = drawDepth; LastEntityBuckledTo = lastEntityBuckledTo; DontCollide = dontCollide; } public bool Buckled { get; } public EntityUid? LastEntityBuckledTo { get; } public bool DontCollide { get; } public int? DrawDepth; } [Serializable, NetSerializable] public enum BuckleVisuals { Buckled } [Serializable, NetSerializable] public abstract class BuckleChangeMessage : ComponentMessage { /// /// Constructs a new instance of /// /// The entity that had its buckling status changed /// The strap that the entity was buckled to or unbuckled from /// True if the entity was buckled, false otherwise protected BuckleChangeMessage(IEntity entity, IEntity strap, bool buckled) { Entity = entity; Strap = strap; Buckled = buckled; } /// /// The entity that had its buckling status changed /// public IEntity Entity { get; } /// /// The strap that the entity was buckled to or unbuckled from /// public IEntity Strap { get; } /// /// True if the entity was buckled, false otherwise. /// public bool Buckled { get; } } [Serializable, NetSerializable] public class BuckleMessage : BuckleChangeMessage { /// /// Constructs a new instance of /// /// The entity that had its buckling status changed /// The strap that the entity was buckled to or unbuckled from public BuckleMessage(IEntity entity, IEntity strap) : base(entity, strap, true) { } } [Serializable, NetSerializable] public class UnbuckleMessage : BuckleChangeMessage { /// /// Constructs a new instance of /// /// The entity that had its buckling status changed /// The strap that the entity was buckled to or unbuckled from public UnbuckleMessage(IEntity entity, IEntity strap) : base(entity, strap, false) { } } }