using Robust.Shared.GameStates;
namespace Content.Shared.Fax.Components;
///
/// Entity with this component can be faxed.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class FaxableObjectComponent : Component
{
///
/// Sprite to use when inserting an object.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField, AutoNetworkedField]
public string InsertingState = "inserting";
}