using Robust.Shared.GameStates; namespace Content.Shared.Fax.Components; /// /// Entity with this component can be faxed. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class FaxableObjectComponent : Component { /// /// Sprite to use when inserting an object. /// [ViewVariables(VVAccess.ReadWrite)] [DataField, AutoNetworkedField] public string InsertingState = "inserting"; }