using System;
using System.Collections.Generic;
using Content.Shared.Interaction;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.SubFloor
{
///
/// Entity system backing .
///
[UsedImplicitly]
public class SubFloorHideSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
private bool _showAll;
[ViewVariables(VVAccess.ReadWrite)]
public bool ShowAll
{
get => _showAll;
set
{
if (_showAll == value) return;
_showAll = value;
UpdateAll();
}
}
public override void Initialize()
{
base.Initialize();
_mapManager.GridChanged += MapManagerOnGridChanged;
_mapManager.TileChanged += MapManagerOnTileChanged;
SubscribeLocalEvent(OnSubFloorStarted);
SubscribeLocalEvent(OnSubFloorTerminating);
SubscribeLocalEvent(HandleAnchorChanged);
SubscribeLocalEvent(HandleComponentState);
SubscribeLocalEvent(OnInteractionAttempt);
}
public override void Shutdown()
{
base.Shutdown();
_mapManager.GridChanged -= MapManagerOnGridChanged;
_mapManager.TileChanged -= MapManagerOnTileChanged;
}
public void SetEnabled(SubFloorHideComponent subFloor, bool enabled)
{
subFloor.Enabled = enabled;
subFloor.Dirty();
UpdateEntity(subFloor.Owner);
}
public void SetRequireAnchoring(SubFloorHideComponent subFloor, bool requireAnchored)
{
subFloor.RequireAnchored = requireAnchored;
subFloor.Dirty();
UpdateEntity(subFloor.Owner);
}
private void OnInteractionAttempt(EntityUid uid, SubFloorHideComponent component, InteractUsingEvent args)
{
if (!EntityManager.TryGetComponent(uid, out TransformComponent? transform))
return;
if (_mapManager.TryGetGrid(transform.GridID, out var grid)
&& !IsSubFloor(grid, grid.TileIndicesFor(transform.Coordinates)))
{
args.Handled = true;
}
}
private void OnSubFloorStarted(EntityUid uid, SubFloorHideComponent component, ComponentStartup _)
{
UpdateEntity(uid);
EntityManager.EnsureComponent(uid);
}
private void OnSubFloorTerminating(EntityUid uid, SubFloorHideComponent component, ComponentShutdown _)
{
// If component is being deleted don't need to worry about updating any component stuff because it won't matter very shortly.
if (EntityManager.GetComponent(uid).EntityLifeStage >= EntityLifeStage.Terminating)
return;
// Regardless of whether we're on a subfloor or not, unhide.
UpdateEntity(uid, true);
EntityManager.RemoveComponent(uid);
}
private void HandleAnchorChanged(EntityUid uid, SubFloorHideComponent component, ref AnchorStateChangedEvent args)
{
// We do this directly instead of calling UpdateEntity.
UpdateEntity(uid);
}
private void HandleComponentState(EntityUid uid, SubFloorHideComponent component, ref ComponentHandleState args)
{
if (args.Current is not SubFloorHideComponentState state)
return;
component.Enabled = state.Enabled;
component.RequireAnchored = state.RequireAnchored;
UpdateEntity(uid);
}
private void MapManagerOnTileChanged(object? sender, TileChangedEventArgs e)
{
UpdateTile(_mapManager.GetGrid(e.NewTile.GridIndex), e.NewTile.GridIndices);
}
private void MapManagerOnGridChanged(object? sender, GridChangedEventArgs e)
{
foreach (var modified in e.Modified)
{
UpdateTile(e.Grid, modified.position);
}
}
private bool IsSubFloor(IMapGrid grid, Vector2i position)
{
var tileDef = (ContentTileDefinition) _tileDefinitionManager[grid.GetTileRef(position).Tile.TypeId];
return tileDef.IsSubFloor;
}
private void UpdateAll()
{
foreach (var comp in EntityManager.EntityQuery(true))
{
UpdateEntity(comp.Owner);
}
}
private void UpdateTile(IMapGrid grid, Vector2i position)
{
var isSubFloor = IsSubFloor(grid, position);
foreach (var uid in grid.GetAnchoredEntities(position))
{
if(EntityManager.HasComponent(uid))
UpdateEntity(uid, isSubFloor);
}
}
private void UpdateEntity(EntityUid uid)
{
var transform = EntityManager.GetComponent(uid);
if (!_mapManager.TryGetGrid(transform.GridID, out var grid))
{
// Not being on a grid counts as no subfloor, unhide this.
UpdateEntity(uid, true);
return;
}
// Update normally.
bool isSubFloor = IsSubFloor(grid, grid.TileIndicesFor(transform.Coordinates));
UpdateEntity(uid, isSubFloor);
}
// Toggles an enumerable set of entities to display.
public void ToggleSubfloorEntities(IEnumerable entities, bool visible, EntityUid? uid = null, IEnumerable