namespace Content.Shared.Database;
// DO NOT CHANGE THE NUMERIC VALUES OF THESE
public enum LogType
{
Unknown = 0, // do not use
// DamageChange = 1
Damaged = 2,
Healed = 3,
Slip = 4,
EventAnnounced = 5,
EventStarted = 6,
EventRan = 16,
EventStopped = 7,
Verb = 19,
ShuttleCalled = 8,
ShuttleRecalled = 9,
ExplosiveDepressurization = 10,
Respawn = 13,
RoundStartJoin = 14,
LateJoin = 15,
ChemicalReaction = 17,
ReagentEffect = 18,
CanisterValve = 20,
CanisterPressure = 21,
CanisterPurged = 22,
CanisterTankEjected = 23,
CanisterTankInserted = 24,
DisarmedAction = 25,
DisarmedKnockdown = 26,
AttackArmedClick = 27,
AttackArmedWide = 28,
AttackUnarmedClick = 29,
AttackUnarmedWide = 30,
InteractHand = 31,
InteractActivate = 32,
Throw = 33,
Landed = 34,
ThrowHit = 35,
Pickup = 36,
Drop = 37,
BulletHit = 38,
ForceFeed = 40, // involuntary
Ingestion = 53, // voluntary
MeleeHit = 41,
HitScanHit = 42,
Mind = 43, // Suicides, ghosting, repossession, objectives, etc.
Explosion = 44,
Radiation = 45, // Unused
Barotrauma = 46,
Flammable = 47,
Asphyxiation = 48,
Temperature = 49,
Hunger = 50,
Thirst = 51,
Electrocution = 52,
CrayonDraw = 39,
AtmosPressureChanged = 54,
AtmosPowerChanged = 55,
AtmosVolumeChanged = 56,
AtmosFilterChanged = 57,
AtmosRatioChanged = 58,
FieldGeneration = 59,
GhostRoleTaken = 60,
Chat = 61,
Action = 62,
RCD = 63,
Construction = 64,
Trigger = 65,
Anchor = 66,
Unanchor = 67,
EmergencyShuttle = 68,
// haha so funny
Emag = 69,
Gib = 70,
Identity = 71,
CableCut = 72,
StorePurchase = 73,
LatticeCut = 74,
Stripping = 75,
Stamina = 76,
EntitySpawn = 77,
AdminMessage = 78,
Anomaly = 79,
WireHacking = 80,
Teleport = 81,
EntityDelete = 82,
Vote = 83,
ItemConfigure = 84,
DeviceLinking = 85,
Tile = 86,
///
/// A client has sent too many chat messages recently and is temporarily blocked from sending more.
///
ChatRateLimited = 87,
AtmosTemperatureChanged = 88,
DeviceNetwork = 89,
StoreRefund = 90,
///
/// User was rate-limited for some spam action.
///
///
/// This is a default value used by PlayerRateLimitManager, though users can use different log types.
///
RateLimited = 91,
///
/// A player did an item-use interaction of an item they were holding onto another object.
///
InteractUsing = 92,
///
/// Storage & entity-storage related interactions
///
Storage = 93,
}