using Robust.Shared.GameObjects; using Robust.Shared.Serialization; using System; namespace Content.Shared.Traitor.Uplink { [Serializable, NetSerializable] public class UplinkUpdateState : BoundUserInterfaceState { public UplinkAccountData Account; public UplinkListingData[] Listings; public UplinkUpdateState(UplinkAccountData account, UplinkListingData[] listings) { Account = account; Listings = listings; } } }