using System; using Content.Shared.Alert; using Content.Shared.StatusEffect; using Robust.Shared.GameObjects; namespace Content.Shared.Speech.EntitySystems { public abstract class SharedStutteringSystem : EntitySystem { // For code in shared... I imagine we ain't getting accent prediction anytime soon so let's not bother. public virtual void DoStutter(EntityUid uid, TimeSpan time, StatusEffectsComponent? status = null, SharedAlertsComponent? alerts = null) { } } }