using System; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; namespace Content.Shared.Singularity { [Serializable, NetSerializable] #pragma warning disable 618 public class SingularitySoundMessage : ComponentMessage #pragma warning restore 618 { public bool Start { get; } public SingularitySoundMessage(bool start) { Directed = true; Start = start; } } }