using Robust.Shared.GameObjects; using Robust.Shared.Maths; namespace Content.Shared.Movement.Components { [RegisterComponent] [ComponentReference(typeof(IMoverComponent))] public class SharedDummyInputMoverComponent : Component, IMoverComponent { public override string Name => "DummyInputMover"; public bool IgnorePaused => false; public float CurrentWalkSpeed => 0f; public float CurrentSprintSpeed => 0f; public Angle LastGridAngle { get => Angle.Zero; set {} } public bool Sprinting => false; public (Vector2 walking, Vector2 sprinting) VelocityDir => (Vector2.Zero, Vector2.Zero); public void SetVelocityDirection(Direction direction, ushort subTick, bool enabled) { } public void SetSprinting(ushort subTick, bool walking) { } } }