using System;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
namespace Content.Shared.Interaction
{
///
/// This interface gives components behavior when being clicked on by a user with an empty hand
/// who is in range and has unobstructed reach of the target entity (allows inside blockers).
///
[RequiresExplicitImplementation]
public interface IInteractHand
{
///
/// Called when a player directly interacts with an empty hand when user is in range of the target entity.
///
[Obsolete("Use InteractHandEvent instead")]
bool InteractHand(InteractHandEventArgs eventArgs);
}
public class InteractHandEventArgs : EventArgs, ITargetedInteractEventArgs
{
public InteractHandEventArgs(IEntity user, IEntity target)
{
User = user;
Target = target;
}
public IEntity User { get; }
public IEntity Target { get; }
}
///
/// Raised directed on a target entity when it is interacted with by a user with an empty hand.
///
[PublicAPI]
public class InteractHandEvent : HandledEntityEventArgs, ITargetedInteractEventArgs
{
///
/// Entity that triggered the interaction.
///
public IEntity User { get; }
///
/// Entity that triggered the interaction.
///
public EntityUid UserUid => User.Uid;
///
/// Entity that was interacted on.
///
public IEntity Target { get; }
///
/// Entity that was interacted on.
///
public EntityUid TargetUid => Target.Uid;
public InteractHandEvent(IEntity user, IEntity target)
{
User = user;
Target = target;
}
}
}