using System; using JetBrains.Annotations; using Robust.Shared.Analyzers; using Robust.Shared.GameObjects; namespace Content.Shared.Interaction { /// /// This interface gives components behavior when they're dropped by a mob. /// [RequiresExplicitImplementation] public interface IDropped { [Obsolete("Use DroppedMessage instead")] void Dropped(DroppedEventArgs eventArgs); } public class DroppedEventArgs : EventArgs { public DroppedEventArgs(IEntity user, bool intentional) { User = user; Intentional = intentional; } public IEntity User { get; } public bool Intentional { get; } } /// /// Raised when an entity is dropped /// [PublicAPI] public class DroppedEvent : HandledEntityEventArgs { /// /// Entity that dropped the item. /// public EntityUid UserUid { get; } /// /// Item that was dropped. /// public EntityUid DroppedUid { get; } /// /// If the item was dropped intentionally. /// public bool Intentional { get; } public DroppedEvent(EntityUid user, EntityUid dropped, bool intentional) { UserUid = user; DroppedUid = dropped; Intentional = intentional; } } }