using System.Collections.Generic;
using Content.Shared.Maps;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Random;
namespace Content.Shared.Directions
{
public static class SharedDirectionExtensions
{
///
/// Gets random directions until none are left
///
/// An enumerable of the directions.
public static IEnumerable RandomDirections()
{
var directions = new[]
{
Direction.East,
Direction.SouthEast,
Direction.South,
Direction.SouthWest,
Direction.West,
Direction.NorthWest,
Direction.North,
Direction.NorthEast,
};
var robustRandom = IoCManager.Resolve();
var n = directions.Length;
while (n > 1)
{
n--;
var k = robustRandom.Next(n + 1);
var value = directions[k];
directions[k] = directions[n];
directions[n] = value;
}
foreach (var direction in directions)
{
yield return direction;
}
}
///
/// Gets tiles in random directions from the given one.
///
/// An enumerable of the adjacent tiles.
public static IEnumerable AdjacentTilesRandom(this TileRef tile, bool ignoreSpace = false)
{
return tile.GridPosition().AdjacentTilesRandom(ignoreSpace);
}
///
/// Gets tiles in random directions from the given one.
///
/// An enumerable of the adjacent tiles.
public static IEnumerable AdjacentTilesRandom(this EntityCoordinates coordinates, bool ignoreSpace = false)
{
foreach (var direction in RandomDirections())
{
var adjacent = coordinates.Offset(direction).GetTileRef();
if (adjacent == null)
{
continue;
}
if (ignoreSpace && adjacent.Value.Tile.IsEmpty)
{
continue;
}
yield return adjacent.Value;
}
}
public static EntityCoordinates Offset(this EntityCoordinates coordinates, Direction direction)
{
return coordinates.Offset(direction.ToVec());
}
}
}