using System; using Robust.Shared.GameObjects; using Robust.Shared.Map; using Robust.Shared.Maths; using Robust.Shared.Serialization; namespace Content.Shared.Construction { public class SharedConstructionSystem : EntitySystem { /// /// Sent client -> server to to tell the server that we started building /// a structure-construction. /// [Serializable, NetSerializable] public class TryStartStructureConstructionMessage : EntityEventArgs { /// /// Position to start building. /// public readonly EntityCoordinates Location; /// /// The construction prototype to start building. /// public readonly string PrototypeName; public readonly Angle Angle; /// /// Identifier to be sent back in the acknowledgement so that the client can clean up its ghost. /// public readonly int Ack; public TryStartStructureConstructionMessage(EntityCoordinates loc, string prototypeName, Angle angle, int ack) { Location = loc; PrototypeName = prototypeName; Angle = angle; Ack = ack; } } /// /// Sent client -> server to to tell the server that we started building /// an item-construction. /// [Serializable, NetSerializable] public class TryStartItemConstructionMessage : EntityEventArgs { /// /// The construction prototype to start building. /// public readonly string PrototypeName; public TryStartItemConstructionMessage(string prototypeName) { PrototypeName = prototypeName; } } /// /// Sent server -> client to tell the client that a ghost has started to be constructed. /// [Serializable, NetSerializable] public class AckStructureConstructionMessage : EntityEventArgs { public readonly int GhostId; public AckStructureConstructionMessage(int ghostId) { GhostId = ghostId; } } /// /// Sent client -> server to request a specific construction guide. /// [Serializable, NetSerializable] public class RequestConstructionGuide : EntityEventArgs { public readonly string ConstructionId; public RequestConstructionGuide(string constructionId) { ConstructionId = constructionId; } } /// /// Sent server -> client as a response to a net message. /// [Serializable, NetSerializable] public class ResponseConstructionGuide : EntityEventArgs { public readonly string ConstructionId; public readonly ConstructionGuide Guide; public ResponseConstructionGuide(string constructionId, ConstructionGuide guide) { ConstructionId = constructionId; Guide = guide; } } } }