using System; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; namespace Content.Shared.Clothing { [Serializable, NetSerializable] public class ClothingComponentState : ComponentState { public string? ClothingEquippedPrefix { get; } public string? EquippedPrefix { get; } public ClothingComponentState(string? clothingEquippedPrefix, string? equippedPrefix) { ClothingEquippedPrefix = clothingEquippedPrefix; EquippedPrefix = equippedPrefix; } } }