using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Body.Part.Property
{
///
/// Defines the speed at which a can move.
///
[RegisterComponent]
public class LegComponent : BodyPartPropertyComponent
{
public override string Name => "Leg";
///
/// Speed in tiles per second.
///
[DataField("speed")]
public float Speed { get; set; } = 2.6f;
}
}