using Content.Server.Traitor.Uplink.Components; using Content.Shared.Traitor.Uplink; using Robust.Server.Player; using Robust.Shared.GameObjects; namespace Content.Server.Traitor.Uplink { public class UplinkInitEvent : EntityEventArgs { public UplinkComponent Uplink; public UplinkInitEvent(UplinkComponent uplink) { Uplink = uplink; } } public class UplinkRemovedEvent : EntityEventArgs { } }