using System; using Content.Server.Alert; using Content.Server.Atmos.EntitySystems; using Content.Server.Temperature.Components; using Content.Shared.Alert; using Content.Shared.Damage; using Robust.Shared.GameObjects; using Robust.Shared.IoC; namespace Content.Server.Temperature.Systems { public class TemperatureSystem : EntitySystem { [Dependency] private readonly DamageableSystem _damageableSystem = default!; [Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!; public override void Initialize() { SubscribeLocalEvent(ChangeDamage); SubscribeLocalEvent(OnAtmosExposedUpdate); SubscribeLocalEvent(ServerAlert); } public void ForceChangeTemperature(EntityUid uid, float temp, TemperatureComponent? temperature = null) { if (Resolve(uid, ref temperature)) { float lastTemp = temperature.CurrentTemperature; float delta = temperature.CurrentTemperature - temp; temperature.CurrentTemperature = temp; RaiseLocalEvent(uid, new OnTemperatureChangeEvent(temperature.CurrentTemperature, lastTemp, delta)); } } public void ReceiveHeat(EntityUid uid, float heatAmount, TemperatureComponent? temperature = null) { if (Resolve(uid, ref temperature)) { float lastTemp = temperature.CurrentTemperature; temperature.CurrentTemperature += heatAmount / temperature.HeatCapacity; float delta = temperature.CurrentTemperature - lastTemp; RaiseLocalEvent(uid, new OnTemperatureChangeEvent(temperature.CurrentTemperature, lastTemp, delta)); } } public void RemoveHeat(EntityUid uid, float heatAmount, TemperatureComponent? temperature = null) { if (Resolve(uid, ref temperature)) { float lastTemp = temperature.CurrentTemperature; temperature.CurrentTemperature -= heatAmount / temperature.HeatCapacity; float delta = temperature.CurrentTemperature - lastTemp; RaiseLocalEvent(uid, new OnTemperatureChangeEvent(temperature.CurrentTemperature, lastTemp, delta)); } } private void OnAtmosExposedUpdate(EntityUid uid, TemperatureComponent temperature, ref AtmosExposedUpdateEvent args) { var temperatureDelta = args.GasMixture.Temperature - temperature.CurrentTemperature; var tileHeatCapacity = _atmosphereSystem.GetHeatCapacity(args.GasMixture); var heat = temperatureDelta * (tileHeatCapacity * temperature.HeatCapacity / (tileHeatCapacity + temperature.HeatCapacity)); ReceiveHeat(uid, heat, temperature); } private void ServerAlert(EntityUid uid, ServerAlertsComponent status, OnTemperatureChangeEvent args) { switch (args.CurrentTemperature) { // Cold strong. case <= 260: status.ShowAlert(AlertType.Cold, 3); break; // Cold mild. case <= 280 and > 260: status.ShowAlert(AlertType.Cold, 2); break; // Cold weak. case <= 292 and > 280: status.ShowAlert(AlertType.Cold, 1); break; // Safe. case <= 327 and > 292: status.ClearAlertCategory(AlertCategory.Temperature); break; // Heat weak. case <= 335 and > 327: status.ShowAlert(AlertType.Hot, 1); break; // Heat mild. case <= 345 and > 335: status.ShowAlert(AlertType.Hot, 2); break; // Heat strong. case > 345: status.ShowAlert(AlertType.Hot, 3); break; } } private void ChangeDamage(EntityUid uid, TemperatureComponent temperature, OnTemperatureChangeEvent args) { if (!EntityManager.TryGetComponent(uid, out var damage)) return; if (args.CurrentTemperature >= temperature.HeatDamageThreshold) { int tempDamage = (int) Math.Floor((args.CurrentTemperature - temperature.HeatDamageThreshold) * temperature.TempDamageCoefficient); _damageableSystem.TryChangeDamage(uid, temperature.HeatDamage * tempDamage); } else if (args.CurrentTemperature <= temperature.ColdDamageThreshold) { int tempDamage = (int) Math.Floor((temperature.ColdDamageThreshold - args.CurrentTemperature) * temperature.TempDamageCoefficient); _damageableSystem.TryChangeDamage(uid, temperature.ColdDamage * tempDamage); } } } public class OnTemperatureChangeEvent : EntityEventArgs { public float CurrentTemperature { get; } public float LastTemperature { get; } public float TemperatureDelta { get; } public OnTemperatureChangeEvent(float current, float last, float delta) { CurrentTemperature = current; LastTemperature = last; TemperatureDelta = delta; } } }