using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.RCD.Components { [RegisterComponent] public class RCDAmmoComponent : Component { public override string Name => "RCDAmmo"; //How much ammo we refill [ViewVariables(VVAccess.ReadWrite)] [DataField("refillAmmo")] public int RefillAmmo = 5; } }