using Content.Server.Alert; using Content.Shared.Alert; using Content.Shared.Damage; using Content.Shared.FixedPoint; using Content.Shared.MobState.Components; using Content.Shared.MobState.State; using Robust.Shared.GameObjects; namespace Content.Server.MobState.States { public class NormalMobState : SharedNormalMobState { public override void UpdateState(EntityUid entity, FixedPoint2 threshold, IEntityManager entityManager) { base.UpdateState(entity, threshold, entityManager); if (!entityManager.TryGetComponent(entity, out DamageableComponent? damageable)) { return; } if (!entityManager.TryGetComponent(entity, out ServerAlertsComponent? alerts)) { return; } if (!entityManager.TryGetComponent(entity, out MobStateComponent? stateComponent)) { return; } short modifier = 0; if (stateComponent.TryGetEarliestIncapacitatedState(threshold, out _, out var earliestThreshold)) { modifier = (short) (damageable.TotalDamage / (earliestThreshold / 7f)); } alerts.ShowAlert(AlertType.HumanHealth, modifier); } } }