using System; using System.Threading; using Content.Server.Chat.Managers; using Content.Server.Doors; using Content.Server.Players; using Content.Server.Suspicion; using Content.Server.Suspicion.EntitySystems; using Content.Server.Suspicion.Roles; using Content.Shared.CCVar; using Content.Shared.MobState.Components; using Content.Shared.Sound; using Robust.Server.Player; using Robust.Shared.Audio; using Robust.Shared.Configuration; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Player; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Timing; using Timer = Robust.Shared.Timing.Timer; namespace Content.Server.GameTicking.Rules { /// /// Simple GameRule that will do a TTT-like gamemode with traitors. /// public sealed class RuleSuspicion : GameRule, IEntityEventSubscriber { private static readonly TimeSpan DeadCheckDelay = TimeSpan.FromSeconds(1); [Dependency] private readonly IPlayerManager _playerManager = default!; [Dependency] private readonly IChatManager _chatManager = default!; [Dependency] private readonly IConfigurationManager _cfg = default!; [Dependency] private readonly IGameTiming _timing = default!; [DataField("addedSound")] private SoundSpecifier _addedSound = new SoundPathSpecifier("/Audio/Misc/tatoralert.ogg"); private readonly CancellationTokenSource _checkTimerCancel = new(); private TimeSpan _endTime; public TimeSpan RoundMaxTime { get; set; } = TimeSpan.FromSeconds(CCVars.SuspicionMaxTimeSeconds.DefaultValue); public TimeSpan RoundEndDelay { get; set; } = TimeSpan.FromSeconds(10); public override void Added() { RoundMaxTime = TimeSpan.FromSeconds(_cfg.GetCVar(CCVars.SuspicionMaxTimeSeconds)); _endTime = _timing.CurTime + RoundMaxTime; _chatManager.DispatchServerAnnouncement(Loc.GetString("rule-suspicion-added-announcement")); var filter = Filter.Empty() .AddWhere(session => ((IPlayerSession) session).ContentData()?.Mind?.HasRole() ?? false); SoundSystem.Play(filter, _addedSound.GetSound(), AudioParams.Default); EntitySystem.Get().EndTime = _endTime; EntitySystem.Get().AccessType = DoorSystem.AccessTypes.AllowAllNoExternal; Timer.SpawnRepeating(DeadCheckDelay, CheckWinConditions, _checkTimerCancel.Token); } public override void Removed() { base.Removed(); EntitySystem.Get().AccessType = DoorSystem.AccessTypes.Id; EntitySystem.Get().EndTime = null; _checkTimerCancel.Cancel(); } private void Timeout() { _chatManager.DispatchServerAnnouncement(Loc.GetString("rule-suspicion-traitor-time-has-run-out")); EndRound(Victory.Innocents); } private void CheckWinConditions() { if (!_cfg.GetCVar(CCVars.GameLobbyEnableWin)) return; var traitorsAlive = 0; var innocentsAlive = 0; foreach (var playerSession in _playerManager.GetAllPlayers()) { if (playerSession.AttachedEntity == null || !playerSession.AttachedEntity.TryGetComponent(out MobStateComponent? mobState) || !playerSession.AttachedEntity.HasComponent()) { continue; } if (!mobState.IsAlive()) { continue; } var mind = playerSession.ContentData()?.Mind; if (mind != null && mind.HasRole()) traitorsAlive++; else innocentsAlive++; } if (innocentsAlive + traitorsAlive == 0) { _chatManager.DispatchServerAnnouncement(Loc.GetString("rule-suspicion-check-winner-stalemate")); EndRound(Victory.Stalemate); } else if (traitorsAlive == 0) { _chatManager.DispatchServerAnnouncement(Loc.GetString("rule-suspicion-check-winner-station-win")); EndRound(Victory.Innocents); } else if (innocentsAlive == 0) { _chatManager.DispatchServerAnnouncement(Loc.GetString("rule-suspicion-check-winner-traitor-win")); EndRound(Victory.Traitors); } else if (_timing.CurTime > _endTime) { _chatManager.DispatchServerAnnouncement(Loc.GetString("rule-suspicion-traitor-time-has-run-out")); EndRound(Victory.Innocents); } } private enum Victory { Stalemate, Innocents, Traitors } private void EndRound(Victory victory) { string text; switch (victory) { case Victory.Innocents: text = Loc.GetString("rule-suspicion-end-round-innocents-victory"); break; case Victory.Traitors: text = Loc.GetString("rule-suspicion-end-round-trators-victory"); break; default: text = Loc.GetString("rule-suspicion-end-round-nobody-victory"); break; } var gameTicker = EntitySystem.Get(); gameTicker.EndRound(text); _chatManager.DispatchServerAnnouncement(Loc.GetString("rule-restarting-in-seconds", ("seconds", (int) RoundEndDelay.TotalSeconds))); _checkTimerCancel.Cancel(); Timer.Spawn(RoundEndDelay, () => gameTicker.RestartRound()); } } }