using System; using Content.Server.Atmos.Piping.Unary.EntitySystems; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Destructible.Thresholds.Behaviors { [Serializable] [DataDefinition] public class DumpCanisterBehavior : IThresholdBehavior { public void Execute(EntityUid owner, DestructibleSystem system) { system.EntityManager.EntitySysManager.GetEntitySystem().PurgeContents(owner); } } }