using Content.Server.Damage.Systems; using Content.Shared.Damage; using Robust.Shared.Analyzers; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.Damage.Components { [Friend(typeof(DamageOtherOnHitSystem))] [RegisterComponent] public class DamageOtherOnHitComponent : Component { public override string Name => "DamageOtherOnHit"; [DataField("ignoreResistances")] [ViewVariables(VVAccess.ReadWrite)] public bool IgnoreResistances = false; [DataField("damage", required: true)] [ViewVariables(VVAccess.ReadWrite)] public DamageSpecifier Damage = default!; } }