using Content.Shared.Construction; using JetBrains.Annotations; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using System.Threading.Tasks; using Content.Server.Destructible; using Content.Shared.Acts; namespace Content.Server.Construction.Completions { [UsedImplicitly] [DataDefinition] public class DestroyEntity : IGraphAction { public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager) { entityManager.EntitySysManager.GetEntitySystem().HandleDestruction(uid); } } }